Articles The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse. Read More » The effectiveness of tele-rehabilitation on improvement of daily living activities in children with cerebral palsy: narrative review. Read More » A gamified virtual environment intervention for gait rehabilitation in Parkinson’s Disease: co-creation and feasibility study. Read More » Virtual Reality Exergames for Enhancing Engagement in Stroke Rehabilitation: A Narrative Review. Read More » The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis. Read More » Tele-Rehabilitation for Postural Control by Means of Virtual Reality Rehabilitation System in an Adolescent With Motor Disorder: A Case Study. Read More »
The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse. Read More »
The effectiveness of tele-rehabilitation on improvement of daily living activities in children with cerebral palsy: narrative review. Read More »
A gamified virtual environment intervention for gait rehabilitation in Parkinson’s Disease: co-creation and feasibility study. Read More »
Virtual Reality Exergames for Enhancing Engagement in Stroke Rehabilitation: A Narrative Review. Read More »
The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis. Read More »
Tele-Rehabilitation for Postural Control by Means of Virtual Reality Rehabilitation System in an Adolescent With Motor Disorder: A Case Study. Read More »