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Articles

Four-panel illustrated storyboard of Ahmed Nabli accompanying a team through needs discussion, tablet and motion-capture demonstration, supervised VR with ankle trackers and a shared review.

Helping a Team Adopt Digital Rehabilitation: From First Demonstration to Everyday Practice

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An illustrated therapist supervises a seated older adult using a VR headset, beside a virtual scene with objects distributed across a table.

Spatial Neglect After Stroke: What Place for Virtual Reality in Rehabilitation?

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An illustrated therapist and adult discuss a paused VR activity, with the headset resting on a trolley.

Fatigue and Cognitive Demands in VR Rehabilitation: Knowing When to Simplify or Pause

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An illustrated healthcare professional inspects and wipes a VR headset’s outer surface at an organised equipment station.

VR Equipment Hygiene and Maintenance: Organising a Reliable Between-Session Routine

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A therapist resembling Ahmed Nabli supervises a seated adult using a VR headset and controller, with everyday objects shown on the external display.

Multiple Sclerosis and Virtual Reality: Adapting Rehabilitation to the Person and the Day

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A therapist resembling Ahmed Nabli supervises a young adult using a VR headset and controller in a supportive wheelchair, with a virtual art activity on the external display.

Cerebral Palsy and Virtual Reality: Building Accessible, Purposeful Rehabilitation Activities

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Evaluating a Digital Rehabilitation Solution Before You Buy

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Planning an Immersive Rehabilitation Space: Start With the Session

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Digital Rehabilitation: Improving Access for People With Visual or Hearing Difficulties

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Seated Digital Rehabilitation: Building Useful Activities Around the Person

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A 2D illustration of a therapist resembling Ahmed Nabli supervising an older woman using a Wii Balance Board-style platform while performing a visual selection task.

Falls Prevention, Balance and Dual Tasks: How Can Digital Activities Fit Into Rehabilitation?

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Vestibular Disorders and Virtual Reality: Where Can It Help, and What Are Its Limits?

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Immersive Virtual Rehabilitation Technologies.

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