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The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse.

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The effectiveness of tele-rehabilitation on improvement of daily living activities in children with cerebral palsy: narrative review.

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A gamified virtual environment intervention for gait rehabilitation in Parkinson’s Disease: co-creation and feasibility study.

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Virtual Reality Exergames for Enhancing Engagement in Stroke Rehabilitation: A Narrative Review.

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The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis.

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Tele-Rehabilitation for Postural Control by Means of Virtual Reality Rehabilitation System in an Adolescent With Motor Disorder: A Case Study.

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Effectiveness of Virtual Reality in Occupational Therapy for Post-Stroke Adults: A Systematic Review.

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Virtual Reality Gaming in Occupational Rehabilitation – User Experiences and Perceptions.

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Using Virtual Reality Interventions to Promote Social and Emotional Learning for Children and Adolescents: A Systematic Review and Meta-Analysis.

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The usefulness of virtual, augmented, and mixed reality technologies in the diagnosis and treatment of attention deficit hyperactivity disorder in children: an overview of relevant studies.

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Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery.

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Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review.

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A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.

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Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment.

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The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse.

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Exploring the Application of AI and Extended Reality Technologies in Metaverse-Driven Mental Health Solutions: Scoping Review.

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What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview.

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Virtual Reality in Pain Management & Rehabilitation: An Update.

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The effectiveness of tele-rehabilitation on improvement of daily living activities in children with cerebral palsy: narrative review.

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Enhancing Upper Limb Rehabilitation of Stroke Patients With Virtual Reality: A Mini Review.

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Effectiveness of Telerehabilitation in Physical Therapy: A Rapid Overview.

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Cognitive training with fully immersive virtual reality in patients with neurological and psychiatric disorders: A systematic review of randomized controlled trials.

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Cognitive telerehabilitation: an expert consensus paper on current evidence and future perspective.

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Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review.

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Virtual Reality-Guided Motor Imagery Increases Corticomotor Excitability in Healthy Volunteers and Stroke Patients

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A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects.

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Immersive Virtual Rehabilitation Technologies.

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